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Posted over 3 years ago

**What you will do**
* As a member of the Game Services team for Star Citizen, you will be responsible for building the online MMO backend services & related tools, acting on both the server and game-client side. The team is based in Montreal but operates mostly online with studios located in the US and the UK.

Your main objectives will be to:

* Design service APIs to power game features by working closely with Game Designers.
* Develop scalable online macroservices in a large meshed service ecosystem
* Program in tandem with Gameplay Developers to enable the game client
* Take ownership of game features in the MMO architecture from inception to deployment and operation.
* You will work in the following stacks:
* Communications with gRPC & Protobuf
* Gameplay services under Node.JS with Typescript
* High throughput services with C++ and gRPC
* C++ Game Client (StarEngine) communications with gRPC
* Distributed message queues (Kafka)
* Deployment with Kubernetes, Docker, and Linkerd2

**You’re Savvy in**
* Communicating efficiently with people and translating technical jargon
* Adapting to various contexts, sometimes shifting priorities
* Managing your schedule to ensure productivity and efficiency in projects
* Showing autonomy, being thorough and curious about new technologies
* Getting things done, sharing good practices in backend development, contributing to implementing efficient processes

**You have Accomplished**
* Relevant programming experience or Bachelor in Computer Science
* 4 years+ of experience in backend programming
* 2 years+ of experience in programming with Node.js and experience with TypeScript
* Good understanding of Linux shell, git and build pipelines
* Good understanding of real-time network communication through gRPC, WebSocket
* Knowledge of Event-Sourcing and Domain-Driven Design (DDD)
* Experience with C/C++
* Experience with Docker and Kubernetes;* an asset*
* Experience working in a video game studio,* an asset*

**You’re Eager to Take On**
* Build macroservices in a polyglot environment
* Be part of a fast-iterating development environment
* Estimate the effort to perform specific tasks, commit to delivery deadlines and help the team set and respect production timeline collectively
* Mentor other developers on technologies you have learned to master
* Designing innovative online services by focusing on fault-tolerance, scalability & security
* Understanding the game features in order to provide clean, well defined, and documented service APIs
* Using Cloud Native technologies to guarantee that Star Citizen is built on top of a sustainable ecosystem
* Providing tools and applications to enable LiveOps teams to manage the game.
* Interacting with infrastructure engineers to analyze, inform, review and improve the reliability and scalability of the game’s backend

Salary: 90.000$ **CAD **

⭐️Visit [https://turbulent.ca/](http://) to find out more about our craft and culture!

*Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, colour, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.*

#Salary
$90,000


#Location
🌏 Worldwide

Turbulent x Cloud Imperium Games

Apply Now

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